Dreikblack Posted December 12 Share Posted December 12 At specific angle black square appears btw FPS drops here to ~100 (from ~500) here Quote Link to comment Share on other sites More sharing options...
Josh Posted December 12 Share Posted December 12 The particles need a material setting or a new shader family. The problem is the PBR shader does a 3x3 shadow sample area, but when you have 50 overlapping layers of transparency the number of samples gets very high, thus the slowdown. Shadows on particles are not very distinct, so that could be reduced to a single sample, resulting in much faster performance for particles. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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