yurembo Posted December 13 Share Posted December 13 You guys are great! New FPS Starter Kit is awesome! But sometimes it laggy on my GeForce 1070 Ti. Is my video card so old or there are some lags in the engine? FPS Starter Kit Lua version does not work on my PC but FPS Starter Kit C++ version works after a building an executable file. So can I use C++ and Lua mixed in one project? Quote Link to comment Share on other sites More sharing options...
reepblue Posted December 14 Share Posted December 14 Hello, Thank you for your feedback. (The level designer here!) 4 hours ago, yurembo said: But sometimes it laggy on my GeForce 1070 Ti. Is my video card so old or there are some lags in the engine? We have a dip near the particle by the spinning light. This is because a new shader needs to be created and we/Josh didn't have enough time. Hopefully in a future update this will be patch. I also experience what seems to be latency issues at times (High frame rate, sluggish feel) but we probably need to figure that out. The good news is that Josh has a great scene to find and iron out these issues for the 1.0 release. 4 hours ago, yurembo said: Is my video card so old or there are some lags in the engine? You can try lowing camera and world settings in your project file to see if that helps. 4 hours ago, yurembo said: FPS Starter Kit Lua version does not work on my PC but FPS Starter Kit C++ version works after a building an executable file. So can I use C++ and Lua mixed in one project? There are no Lua scripts for the FPS template at this time but they are being worked on by Josh and it he said it should be available next week. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted December 14 Share Posted December 14 I am working on converting the C++ code to Lua. I started today and I got the player, weapon, and bullets working in Lua. I expect it will be available by Monday. Large particles will currently cause a slowdown. This demo helped to identify the issue. I know what needs to be done to fix it. You could theoretically mix C++ and Lua in one project, but it's not something I encourage unless you are an expert and are willing to learn the details of the sol2 binding library. There's a lot of in-depth information here about the C++/Lua interface in Ultra: https://www.ultraengine.com/learn/Scripting?lang=cpp 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.