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Good changes to particle system


sigmadudefortnite
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  1. Gradient Color System
    Instead of just allowing a start and end color for particles, let users add a gradient system. This would let them add multiple colors at any point along the particle’s lifetime.

  2. Transparency/Opacity Control
    Allow users to adjust the transparency (opacity) of particles over time. This option could be added next to the color selection in the gradient panel. For example:

    • 0s: Opacity = 1
    • 1s: Opacity = 0.5
    • 2s: Opacity = 0.8
    • 3s: Opacity = 0
  3. Size Over Time
    Add control for particle size over time. For example:

    • 1s: Size = 5
    • 2s: Size = 15
    • 3s: Size = 2
  4. Brightness Adjustment
    Introduce a brightness slider, ranging from 0 to 1. Higher values make particles glow more. Note: this glow doesn’t emit 3D light but enhances the particle’s visual glow.

  5. Lifetime-Based Adjustments
    Add a control for particle lifetime (e.g., 5 seconds). The gradient system should adjust automatically based on the lifetime. For example, if a particle lasts 5 seconds:

    • The start color is at 0s.
    • The middle color is at 2.5s.
    • The end color is at 5s.
  6. Particle Emission Customization
    Provide more control over how particles are emitted. Add two adjustable properties:

    • Release Method: options like Front, Back or Front and Back
    • Shape: Options like "Triangle," "Straight," etc.

For example:

  • The first shape emits particles from both sides.
  • The second emits particles in a triangular shape.
  • The third emits particles in a straight line.


    (BTW, size over time, transparency, color they should all adjust for the particle's lifetime)
    (and yes it's written by AI kinda, i wrote the text and asked ai to make it understandable because i cant explain very well)

 

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