sigmadudefortnite Posted December 18, 2024 Share Posted December 18, 2024 Gradient Color System Instead of just allowing a start and end color for particles, let users add a gradient system. This would let them add multiple colors at any point along the particle’s lifetime. Transparency/Opacity Control Allow users to adjust the transparency (opacity) of particles over time. This option could be added next to the color selection in the gradient panel. For example: 0s: Opacity = 1 1s: Opacity = 0.5 2s: Opacity = 0.8 3s: Opacity = 0 Size Over Time Add control for particle size over time. For example: 1s: Size = 5 2s: Size = 15 3s: Size = 2 Brightness Adjustment Introduce a brightness slider, ranging from 0 to 1. Higher values make particles glow more. Note: this glow doesn’t emit 3D light but enhances the particle’s visual glow. Lifetime-Based Adjustments Add a control for particle lifetime (e.g., 5 seconds). The gradient system should adjust automatically based on the lifetime. For example, if a particle lasts 5 seconds: The start color is at 0s. The middle color is at 2.5s. The end color is at 5s. Particle Emission Customization Provide more control over how particles are emitted. Add two adjustable properties: Release Method: options like Front, Back or Front and Back Shape: Options like "Triangle," "Straight," etc. For example: The first shape emits particles from both sides. The second emits particles in a triangular shape. The third emits particles in a straight line. (BTW, size over time, transparency, color they should all adjust for the particle's lifetime) (and yes it's written by AI kinda, i wrote the text and asked ai to make it understandable because i cant explain very well) 1 2 Quote Link to comment Share on other sites More sharing options...
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