sigmadudefortnite Posted Wednesday at 04:59 PM Share Posted Wednesday at 04:59 PM If this engine supported mobile or console (ps5, xbox, android, ios) it would be very good and would definitely be eyed on by people looking to make an actual popular game 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 01:13 AM Share Posted Thursday at 01:13 AM Ultra Engine is currently focused on the PC platform. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
sigmadudefortnite Posted Thursday at 06:15 AM Author Share Posted Thursday at 06:15 AM 5 hours ago, Josh said: Ultra Engine is currently focused on the PC platform. but will it eventually support more devices Quote Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 02:32 PM Share Posted Thursday at 02:32 PM I do not know the future, so I don't try to predict it. It just depends on what people need most. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
sigmadudefortnite Posted Thursday at 02:35 PM Author Share Posted Thursday at 02:35 PM 1 minute ago, Josh said: I do not know the future, so I don't try to predict it. It just depends on what people need most. The chance is little people will ask for it, but in honesty right now everyone is mostly messing around with the engine, if someone is looking to make an actual game to make real income and have a real player base, they will want mobile and console If you do decide to do this eventually, opengl wont cut it because it isnt supported on many devices, multiple rendering apis will be needed Quote Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 02:43 PM Share Posted Thursday at 02:43 PM 7 minutes ago, sigmadudefortnite said: If you do decide to do this eventually, opengl wont cut it because it isnt supported on many devices, multiple rendering apis will be needed At this point in time that sounds like a giant time sink that will result in no new customers and cause the company to go bankrupt. So it's probably good to stay focused on adding more features to the platforms we currently support, for now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
sigmadudefortnite Posted Thursday at 02:51 PM Author Share Posted Thursday at 02:51 PM 7 minutes ago, Josh said: At this point in time that sounds like a giant time sink that will result in no new customers and cause the company to go bankrupt. So it's probably good to stay focused on adding more features to the platforms we currently support, for now. Yes, the engine is lacking a lot of features, but i've said that if you eventually decide to do this, not to do it right now 1 Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted yesterday at 09:14 AM Share Posted yesterday at 09:14 AM ...getting game out successfully on PC platform should be main focus..target platforms, after success, shouldnt be big issue.. Quote Link to comment Share on other sites More sharing options...
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