Josh Posted Thursday at 02:38 PM Share Posted Thursday at 02:38 PM Now that Ultra 0.9.8 has delivered a plethora of great features that make it easy to design beautiful levels, I would like to see the community's aggregate response to this poll. Please use the suggestion box forum for feature requests. I'm not just saying that to keep you from posting here, it really is a better place for them where they won't get lost. Polls do not define what I will work on next, but it is useful information to have, and does sometimes have some influence on decisions when weighted with other factors. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
sigmadudefortnite Posted Thursday at 02:43 PM Share Posted Thursday at 02:43 PM 2 minutes ago, Josh said: Now that Ultra 0.9.8 has delivered a plethora of great features that make it easy to design beautiful levels, I would like to see the community's aggregate response to this poll. Please use the suggestion box forum for feature requests. I'm not just saying that to keep you from posting here, it really is a better place for them where they won't get lost. Polls do not define what I will work on next, but it is useful information to have, and does sometimes have some influence on decisions when weighted with other factors. Engine needs some new features and items to work with tbh, stuff such as rope constraints and fluids would be cool to see 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted Thursday at 03:03 PM Share Posted Thursday at 03:03 PM I would like features that would have made the FPS Template easier to work on. Small ideas may include but not limited too: Flowgraph Connections being saved in prefabs. Fullbright rendermode (So I don't have to keep changing the ambient light to see.) Strip Lights, and cone angles for the box light. Adjustable post effect parameters. I still would like a rotation parameter foe materials. I personally believe that in version 0.9.9, models should undergo a significant revamp similar to the one the brushes received in version 0.9.8. A promising starting point would be to enable vertex painting on models through the editor. Tintmaps and model skins would greatly enhance the user experience, eliminating the need for duplicate models to achieve different appearances. Additionally, streamlining the art workflow and allowing unwrapping within the model editor would be beneficial. 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Saoru71 Posted Thursday at 04:19 PM Share Posted Thursday at 04:19 PM I voted for more features in the FPS example, but I'd really love to see a tutorial from scratch that would help us artists (non-programmers) getting started with the basics, like: -Creating a room/level in the editor -Importing models/converting them to Ultraengine's MDL format -adding collisions -adding a player start -adding triggers/actions/doors/elevators/sounds/events/listeners -adding game logic -creating the adquate Lua/C++ project to run it I know everything I mentioned is somewhere around in the forums, even from leadwerks tutorials, or in YouTube, but it's scattered all around and difficult to find. What I mean is that it would be worth it, and with V1.0 release coming up, to have a centralized "official" source of information with updated tutorials that are up to this wonderful new engine's standards. 2 1 Quote My signature was so outdated! I don't know if it's even relevant nowadays... Link to comment Share on other sites More sharing options...
trashcanuseful Posted Thursday at 08:22 PM Share Posted Thursday at 08:22 PM things for marginal users that make their work easier 1 Quote My job is to make you see useful things in trash. Link to comment Share on other sites More sharing options...
trashcanuseful Posted Thursday at 08:23 PM Share Posted Thursday at 08:23 PM parallel visual programming system in version 1.5 Josh agrees that version 1.0 is not the final version. Quote My job is to make you see useful things in trash. Link to comment Share on other sites More sharing options...
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