Alienhead Posted 10 hours ago Share Posted 10 hours ago is culling? I have an idea I think I'd like to implement but if your already working on something then I'd think I'd like to not spend time on it. I was going to work on a homemade raytrace system to cull interiors and anything not in the cameras fustrum. How prefomance rated would a cube casting anywhere from 300 to 500 rays per loop ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted 10 hours ago Solution Share Posted 10 hours ago I plan to add occluders before the full release. These are just a brush shape that blocks everything behind them, using the edges to project planes away from the camera, forming a volume that can be tested. It will be rough, but occlusion culling only needs to block big sections of the scene, you don't need to worry about every little room. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted 10 hours ago Author Share Posted 10 hours ago Okay so your planned system will cull objects sitting behind objects.. sitting behind objects? I only as because Im designing my maps now and i dont want to go back over them in the future to adjust to a new culling system. Thanks. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted 10 hours ago Author Share Posted 10 hours ago Most of my scenes have become cumbersome on the fps and I know for a fact culling will resolve this issue. I suppose I'll just be patient. Thanks for the response. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted 10 hours ago Share Posted 10 hours ago It will work like this. The occluder is shown in blue, and it just blocks anything within its "shadow", from the view of the camera. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted 9 hours ago Author Share Posted 9 hours ago Most perfect! That's what I needed to know... Can't wait for that.. Ty again. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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