Dreikblack Posted December 26, 2024 Share Posted December 26, 2024 If do something like that in lua script: EmitEvent(EVENT_WIDGETACTION, nil, 0, 0, 0, 0, 0, nil, "start.ultra") Quote Link to comment Share on other sites More sharing options...
Josh Posted December 26, 2024 Share Posted December 26, 2024 This is the binding code. I can see from looking at it what the issue is. With sol, nil does not automatically map to shared pointers, so separate overloads have to be added to handle that. L->set_function("EmitEvent", sol::overload( [](const Event& e) { return EmitEvent(e); }, [](const int id, shared_ptr<Object> source) { return EmitEvent(id, source); }, [](const int id) { return EmitEvent(id); }, [](const int id, shared_ptr<Object> source) { return EmitEvent(id, source); }, [](const int id, shared_ptr<Object> source, const int data) { return LuaEmitEvent(id, source, data,0,0,0,0,nullptr,""); }, [](const int id, shared_ptr<Object> source, const int data, const int x, const int y) { return LuaEmitEvent(id, source, data, x, y, 0, 0, nullptr, L""); }, [](const int id, shared_ptr<Object> source, const int data, const int x, const int y, const int w, const int h) { return LuaEmitEvent(id, source, data, x, y, w, h, nullptr, L""); }, [](const int id, shared_ptr<Object> source, const int data, const int x, const int y, const int w, const int h, shared_ptr<Object> o) { return LuaEmitEvent(id, source, data, x, y, w, h, o, L""); }, [](const int id, shared_ptr<Object> source, const int data, const int x, const int y, const int w, const int h, shared_ptr<Object> o, std::string s) { return LuaEmitEvent(id, source, data, x, y, w, h, o, s); } )); Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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