Jump to content

Rig re-targeting


Alienhead
 Share

Recommended Posts

I'm looking for the ability to retarget bone names within either the editor or by code.

Example of usage;  BoneRedirect ( model, bonename, newbonename ) or however else.

This will make retargeting animation a snap, plus I'm certain a small component could be created to rename the bones.

Then one could, for example, import a non-mixamo rig into their project and use mixamo or whatever else animations on it. 

I have a pack of 5,000 mo-cap animations that I could use on a mixamo rig by being able to redirect animation to different bone names.

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

Link to comment
Share on other sites

I can look into exposing Mesh::SetVertexBoneWeight and SetVertexBoneIndice so you can fine tune these things yourself. This is very complicated stuff, but if you can handle it I will try to support you.

  • Upvote 2

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...