beo6 Posted May 14, 2013 Share Posted May 14, 2013 Hello, since no one could answer my question and i now think this is a physics bug i post it here. my other thread is here: http://www.leadwerks.com/werkspace/topic/6750-physic-bounciness/ i made a new export of the project where i placed the ball near the obstacle right from the start. http://code-i.de/Rolling_test2.zip (77 Mb) it jumps even when you do not move the ball at all. When you start moving it away with the W,A,S,D keys it will stop jumping. Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 14, 2013 Share Posted May 14, 2013 When you enable physics view, can you see if the physics sphere is just as large as the ball model? Link to comment Share on other sites More sharing options...
beo6 Posted May 14, 2013 Author Share Posted May 14, 2013 Hello Aggror, it is exactly as large as the model. see the picture here: and it also happens when the ball is at the end of the ground near the abyss. Link to comment Share on other sites More sharing options...
beo6 Posted May 17, 2013 Author Share Posted May 17, 2013 Hello everyone, I am sorry, i know that I might get on your nerves but could someone already revalidate my problem? Am i really just too stupid for this? The physic looked OK in the video of josh with the barrels but i don't know what I an doing wrong. Even a box that I had put in was behaving weird and was stuck halfway in the ground as if the center point was off. Could this be an issue with my model editor? Will try some other modeler when I am home. If you need any other information just ask. Thanks Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 17, 2013 Share Posted May 17, 2013 Sorry I said I would look but haven't done so yet. So far it was weird behaviour that I could not explain. I will download your complete project and try to recreate the problem. Link to comment Share on other sites More sharing options...
Josh Posted May 18, 2013 Share Posted May 18, 2013 That is bizarre. I don't see any reason for such behavior. Let me check further... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 18, 2013 Share Posted May 18, 2013 This is highly suspect: I am guessing having the scale changed by a factor of 100 is too much for the physics. The short term solution is to rescale your vertices in your modeling program. The longer term solution is for me to bypass the internal scaling commands and just recreate shapes for different scale vectors, since it does not seem perfectly accurate. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 18, 2013 Share Posted May 18, 2013 Okay, I'll have this fixed when I put out the next update. Thank you, this report was super helpful. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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