Alienhead Posted January 3 Share Posted January 3 I've been toying with lately ... Experimenting with ULTRA-low poly scenes - trying to make them look near - next - gen .. lol 5 1 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 3 Share Posted January 3 How? What? How do you do this? They look so good! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 3 Author Share Posted January 3 This is actually a demo map I'm designing to work with my new quadruped player controller. It's really super low poly, I'm getting over 300fps on the map alone with some game code installed already. It's all texture work to be honest. The last shot has bloom and tone-mapping on it, I really don't like it because it hides the cleanness of the map in my opinion. As shown: 3 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted January 5 Author Share Posted January 5 Some neighborhoods just don't enforce those HOA rules hard enough. I mean... come on... really ? Even the raccoon don't know where to start. 3 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted January 8 Author Share Posted January 8 Okay guys, as some of you already know - I've been working on a new Ultra asset/component lately and it's finally got to the point I can show some of it off. At it's core it's a prefab painter using physics, but at it's heart it's much much more. I'm not going to disclose all the goodies until I release it offically but here's a teaser video for now, hope ya like it. 4 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted January 16 Author Share Posted January 16 A few more videos from an upcoming component I'm developing. I've started intergrating my motion matching player controller into the physics lab ( ultra prefab dropper ) framework. 2 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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