Alienhead Posted January 4 Share Posted January 4 Post effect is effecting Transparent objects, it should not.. These object appear BLACK with transparent and ssao on. Quote Alienhead Components and Software Link to comment Share on other sites More sharing options...
Alienhead Posted January 4 Author Share Posted January 4 1 Quote Alienhead Components and Software Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 11:34 PM Share Posted Thursday at 11:34 PM Here is my test scene: ssaoglasstest.zip With refraction on: With refraction off: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 11:37 PM Share Posted Thursday at 11:37 PM However, if I look at the side here, with refraction OFF only, something strange appears. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 11:43 PM Share Posted Thursday at 11:43 PM If I modify the SSAO shader to output the screen normals, we can see what is happening. The transparent surface is overwriting the screen normals... But it does not occur when refraction is in used: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted yesterday at 12:02 AM Solution Share Posted yesterday at 12:02 AM And here is the fix... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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