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Virtual Texture :


YouGroove
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Like UDK or Rage game engine :

Having a big texture containing tiling textures, it would be some system with some editor to tell where are the tiling textures in for example a 2048*2048 texture file.

this way you load one file and the engine would just read infos and would create internal memory textures from one only.

 

It's just some idea for later , as there is lot more priorities needed before.

Stop toying and make games

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That's basically how I am planning to do terrain, except instead of storing a big texture on the hard drive, the active chunks would be generated on the fly.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Will it be possible to have normal , specular maps or cartoon shader for terrain textures ?

Will it be some Atlas UV re mapping on terrain, recalculated by pushing one button for example (beacause re UV after each sculpt or paint stroke would be too much CPU angry) ?

This re UV to avoid the standard terrain UV deformation bad look.

Stop toying and make games

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