Alienhead Posted January 10 Share Posted January 10 I Figured I'd just start a new thread to keep all these missing commands in one spot. world:SetCollisionResponse ( as of 0.9.9 ) Pretty vital command here, not sure how it's gotten by this long without being noticed missing. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted January 10 Solution Share Posted January 10 Added, thank you. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 11 Author Share Posted January 11 ( LUA 0.9.9 ) entity:SetShadow(true/false) - command not present. https://www.ultraengine.com/learn/Entity_SetShadow?lang=cpp Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 11 Share Posted January 11 It's supposed to be Entity:SetShadows. I am correcting the docs now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 11 Author Share Posted January 11 ( LUA 0.9.9 ) speaker:GetVolume() -- M.I.A ! https://www.ultraengine.com/learn/Speaker_GetVolume?lang=cpp Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 11 Share Posted January 11 Fixed 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 11 Author Share Posted January 11 2 hours ago, Josh said: It's supposed to be Entity:SetShadows. I am correcting the docs now. I've tried it both ways now, Entity:SetShadow(false) Entity:SetShadows(false) nil error on both. :() What you trying to do to me man! lol /me * looks for a more angry Alienhead avatar icon * Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 11 Share Posted January 11 Run this in the console: b = CreateBox(nil) b:SetShadows(true) 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 11 Author Share Posted January 11 For some reason my code still had the : entity SetShadow(true) in it. Thanks and sorry for the hassle. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted January 12 Author Share Posted January 12 Seems it's in cpp but not glued to lua as of yet. (World::SetShadowQuality(int shadowsQuality) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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