Alienhead Posted January 10 Share Posted January 10 I do a lot of relying on a models origin point to accomplish certain important tasks. I purposely aligned the point of origin on this wedge to the top as shown. Now I export the fbx to the game directory. As you know Ultra must convert the fbx to its format. In doing so the Point of origin gets center tot he model.. Im pretty sure this has something to do with you taking thumbnails of the images for the editor.. but it really wreaks havoc on us that depend the point of origin getting import as it came out of the modeller. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted January 10 Author Share Posted January 10 If this is the way it's got to be in Ultra then let us know, or if its something that can be fixed or changed to function properly. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 11 Share Posted January 11 Upload the model? I just load what is in the file. Often times exporters will rearrange models or add extra nodes in the hierarchy. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted January 11 Author Share Posted January 11 Just a simple wedge to demostrate Mesh.zip Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted January 11 Share Posted January 11 Blender and Ultra are showing the pivot in the same position. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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