Juggernaut Posted May 15, 2013 Share Posted May 15, 2013 Hello, After adding trees over the terrain surface and a water plane I tried to get reflections of trees that are near the edge of the water plane or are planted half-submerged in the water plane by going to ( In the editor ) Tools => Options => Configuration and then setting the value of Reflection to : "Everything" But unfortunately the reflection of trees ( the leaves and the branches ) fail to show up on the water plane surface. Ironically the same steps worked for me when I was testing the engine using Leadwerks 2.5 trial version before purchase ! So what am I missing here ? What is the correct procedure to get reflections of any object whether static or animated ( barrels, trees, houses, animated character - people etc. ) on the surface of the water plane ? Thanks, Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
Juggernaut Posted May 15, 2013 Author Share Posted May 15, 2013 On a second note : The reflection appears to work with anything added as objects from within the editor except for the ones that were added through the vegetation system ! Will this get fixed ? Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
cassius Posted May 15, 2013 Share Posted May 15, 2013 SetReflectionElements(ENTITY_RENDERABLE); Is this what you mean? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Juggernaut Posted May 15, 2013 Author Share Posted May 15, 2013 SetReflectionElements(ENTITY_RENDERABLE); Is this what you mean? Yes and no. "Yes" - because that function enables reflection of everything on the water plane surface while working through the code editor. "No" - I was asking for a solution to achieve the same effect while working in the world editor without using any code. Will have to check though whether that function SetReflectionElements(ENTITY_RENDERABLE); works for objects that were added to the world using the "vegetation system" available in the terrain editor section of the world editor. Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
Admin Posted May 15, 2013 Share Posted May 15, 2013 Vegetation by default does not reflect, to save performance. Quote Link to comment Share on other sites More sharing options...
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