Dreikblack Posted January 15 Share Posted January 15 It makes Leadwerks format and can't find textures: // Leadwerks Material File blendmode=0 castshadows=1 zsort=0 cullbackfaces=1 depthtest=1 depthmask=1 diffuse=1.000000,1.000000,1.000000,1.000000 alwaysuseshader=0 drawmode=-1 shader="Shaders/Model/Animated/diffuse+normal.shader" shader1="Shaders/Model/Shadow/shadow+animation.shader" texture0="./Warrok W Kurniawan.fbm/bear_diffuse.tex" texture1="./Warrok W Kurniawan.fbm/bear_normal.tex" texture2="./Warrok W Kurniawan.fbm/bear_specular.tex" Quote Link to comment Share on other sites More sharing options...
Alienhead Posted January 15 Share Posted January 15 Mixamo rig? When you convert fbx with skins it should create a directory in the same folder using the model name with a .fbm extension the skins will be in there. Normally I just create a new material there and map it to the model from the parent directory. Just create a new material and map the textures yourself.. just to be sure. Quote Alienhead Components and Software Link to comment Share on other sites More sharing options...
Dreikblack Posted January 15 Author Share Posted January 15 Material also works if i put textures intro model folder and convert them into dds, 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 23 Share Posted January 23 Can I get the original model file and any textures it is using so I can try myself? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted January 24 Author Share Posted January 24 Any model from Mixamo. Warrok, Paladin, any random model from https://www.mixamo.com/#/?page=1&type=Character Settings: Quote Link to comment Share on other sites More sharing options...
Josh Posted January 24 Share Posted January 24 Can you please upload the file you want me to test? I don't know how to download models from that website. When I click on a character it switches to an untextured dummy character. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted January 25 Author Share Posted January 25 Sent via pm 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 10:07 PM Share Posted Tuesday at 10:07 PM I converted the model through Unwrap3D and sent you the result. I guess embedded textures are actually supported, they just get extracted to an odd location. I can probably do some kind of post-step to improve this, but it is not high priority. I'll leave this open for now and come back to it later. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted Wednesday at 03:07 AM Author Share Posted Wednesday at 03:07 AM 4 hours ago, Josh said: I converted the model through Unwrap3D and sent you the result. Had no need in that, it was just an example. I already have workaround with manual material creation. 1 Quote Link to comment Share on other sites More sharing options...
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