Dreikblack Posted January 15 Share Posted January 15 It makes Leadwerks format and can't find textures: // Leadwerks Material File blendmode=0 castshadows=1 zsort=0 cullbackfaces=1 depthtest=1 depthmask=1 diffuse=1.000000,1.000000,1.000000,1.000000 alwaysuseshader=0 drawmode=-1 shader="Shaders/Model/Animated/diffuse+normal.shader" shader1="Shaders/Model/Shadow/shadow+animation.shader" texture0="./Warrok W Kurniawan.fbm/bear_diffuse.tex" texture1="./Warrok W Kurniawan.fbm/bear_normal.tex" texture2="./Warrok W Kurniawan.fbm/bear_specular.tex" Quote Link to comment Share on other sites More sharing options...
Alienhead Posted Wednesday at 01:05 PM Share Posted Wednesday at 01:05 PM Mixamo rig? When you convert fbx with skins it should create a directory in the same folder using the model name with a .fbm extension the skins will be in there. Normally I just create a new material there and map it to the model from the parent directory. Just create a new material and map the textures yourself.. just to be sure. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Dreikblack Posted Wednesday at 01:14 PM Author Share Posted Wednesday at 01:14 PM Material also works if i put textures intro model folder and convert them into dds, 1 Quote Link to comment Share on other sites More sharing options...
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