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Material generates not correct from Mixamo model FBX Binary


Dreikblack
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It makes Leadwerks format and can't find textures:

// Leadwerks Material File

blendmode=0
castshadows=1
zsort=0
cullbackfaces=1
depthtest=1
depthmask=1
diffuse=1.000000,1.000000,1.000000,1.000000
alwaysuseshader=0
drawmode=-1

shader="Shaders/Model/Animated/diffuse+normal.shader"
shader1="Shaders/Model/Shadow/shadow+animation.shader"
texture0="./Warrok W Kurniawan.fbm/bear_diffuse.tex"
texture1="./Warrok W Kurniawan.fbm/bear_normal.tex"
texture2="./Warrok W Kurniawan.fbm/bear_specular.tex"

image.png?ex=678879c2&is=67872842&hm=c42

 

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Mixamo rig? When you convert fbx with skins it should create a directory in the same folder using the model name with a .fbm extension the skins will be in there. Normally I just create a new material there and map it to the model from the parent directory.

Just create a new material and map the textures yourself.. just to be sure.

 

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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