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Understanding a bottleneck


Alienhead
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I'm trying to pin point a bottleneck within a component I'm developing.  Since graphics pass run on a separate thread from the logic - if I'm showing 190fps but my animations, movement and rotations are slowed and feeling like 30fps - would this lead me to think the bottleneck is from the logic side of things?

I'm only happy when I'm coding, I'm only coding when I'm happy.

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  • Alienhead changed the title to Understanding a bottleneck

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