jbwright80 Posted January 25 Share Posted January 25 i was able to replicate the problem by just making some test textures with mspaint. generating a material directly from the 450x1024 jpg file crashes the editor. if i convert to dds and use that first, it works and i can use the material as expected. if i try to create a material from the 1024x1024 jpg, it fails to save a dds texture, but creates a .mat 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted Tuesday at 05:54 PM Solution Share Posted Tuesday at 05:54 PM Fixed in the next build that goes up on the dev/beta branch. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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