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Multithreaded Resource Loading


StOneDOes
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Can we please have a way for multithreaded resource loading eg. models, textures, sounds. I think it will get quite slow when stacking up a lot of resources to be loaded on the main thread, not to mention that you can't render anything while this is occurring.

Ideally, a thread pool class would be useful for this.

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If you are loading content like that, wouldn't the bottleneck be the hard drive read speed, in which case multiple threads would make it slower?

My job is to make tools you love, with the features you want, and performance you can't live without.

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