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Axis


Alienhead
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Still have this problem, although you say nothing is wrong I still cannot import a model with the axis where I place it in the 3d editor.

For example I need my axis on the bottom left of these doors.

So in the 3d modeler I have placed the axis where I needed it - 

image.thumb.png.dd26d494f2017eaf135b8c82756c2247.png

Now brining this door into Ultra, this is where my axis is 

image.thumb.png.770e68c361b4567decc963174352c763.png

Door1.zip

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It appears there is an extra bone in the hierarchy, either being created by your program's FBX exporter, or being created by our FBX converter.

image.thumb.png.1c4e4e63eabdcc78495dbdbae1065dda.png

What program are you exporting this from? If you reimport your FBX file into that program, does it show two nodes in the hierarchy?

My job is to make tools you love, with the features you want, and performance you can't live without.

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How are you converting the FBX file to an MDL file? When I use our converter the resulting MDL has an extra node.

My job is to make tools you love, with the features you want, and performance you can't live without.

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