eX Software Posted February 8 Share Posted February 8 (edited) Hello. All these major issues can be described as a single sequence of actions that led to them (I've previously reported some of them in the chat): 1) In most cases (at least 9/10 times in my experience), when creating a new terrain in a level and adding a vegetation layer, objects in this layer remain invisible but appear in the game mode. Attempting to generate Global Illumination on this editor session causes a crash. However, after reopening the editor and map again, everything works as expected; 2) Two-sided textures in vegetation layers are bugged (causes flickering); 3) If a texture without the necessary properties for usage on terrain is assigned to the terrain, heightmap changes will be invisible, as expected. However, in this case, attempting to open such a map in game mode consistently causes a crash (perhaps the cause is different, but for me, the crash always happened in this sequence of events); 4) The map doesn't open on my configuration (GTX 1060) if shadow quality is set to Ultra or Very High (editor crash); 5) Lighting is bugged when SSLR is enabled in the settings (color artifacts from light objects); 6) At a 1280x720 resolution with SSAO enabled, a black line appears on the floor about a meter from the player and follows them continuously; 7) Firing a weapon causes micro-freezes and severe performance drops until the shooting is finished. Additional requests that are crucial for proper workflow: 1) Fluttering vegetation shaders should be assignable in branch, bush, and grass materials, along with dynamic shadow shaders for them (similar to Leadwerks); 2) Allow decimal values in the Density setting for vegetation layers (this was possible in Leadwerks). I'm attaching a link to a map where you can see all these problems (you'll need the Nature Starter Pack to launch). As I understand it, at the moment the map will not launch in game mode and will crash due to the third point: https://drive.google.com/file/d/1xQ-TiN-0Ok08WKn9OFih8BOKMrmEjpEH/view?usp=sharing Edited February 8 by eX Software Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.