Dreikblack Posted February 9 Share Posted February 9 If i press Tab it will be registered in KeyUp, but not in KeyDown #include "UltraEngine.h" using namespace UltraEngine; class CustomWidget : public Panel { CustomWidget::CustomWidget() { cornerradius = 8; } protected: virtual bool Initialize(const int x, const int y, const int width, const int height, shared_ptr<Widget> parent) { return Widget::Initialize(text, x, y, width, height, parent, style); } void KeyUp(const KeyCode key) override { if (key == KEY_TAB) Print("TAB UP"); } bool KeyDown(const KeyCode key) override { if (key == KEY_TAB) Print("TAB DOWN"); return true; } public: static shared_ptr<CustomWidget> create(const int x, const int y, const int width, const int height, shared_ptr<Widget> parent) { struct Struct : public CustomWidget { }; auto instance = std::make_shared<Struct>(); instance->Initialize(x, y, width, height, parent); return instance; } }; shared_ptr<Window> window; shared_ptr<Framebuffer> framebuffer; shared_ptr<World> menuWold; shared_ptr<Interface> ui; shared_ptr<Camera> uiCamera; shared_ptr<CustomWidget> customWidget; void initGui() { auto default_font = LoadFont("Fonts\\arial.ttf"); ui = CreateInterface(menuWold, default_font, framebuffer->GetSize()); ui->SetRenderLayers(2); ui->root->SetColor(1.0f, 1.0f, 1.0f, 1.0f); uiCamera = CreateCamera(menuWold, PROJECTION_ORTHOGRAPHIC); uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); uiCamera->SetRenderLayers(2); uiCamera->SetClearMode(CLEAR_DEPTH); customWidget = CustomWidget::create(10, 10, 500, 120, ui->root); } int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window window = CreateWindow("Ultra Engine", 0, 0, 500, 300, displays[0], WINDOW_DEFAULT); //Create a world menuWold = CreateWorld(); //Create a framebuffer framebuffer = CreateFramebuffer(window); initGui(); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { const auto event = WaitEvent(); ui->ProcessEvent(event); menuWold->Update(); menuWold->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Josh Posted February 14 Share Posted February 14 The reason for this is that tab switches the focus to the next widget, but for an editable text area, I can understand why that would not be desired. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted February 14 Author Share Posted February 14 I hope it will be available for custom widgets as well Quote Link to comment Share on other sites More sharing options...
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