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Camera zoom issues


StOneDOes
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I've found a couple of camera zoom issues. (AMD GPU)

1) After unzooming, I have some kind of shadow artifact that looks like it could be the back of one of the cascades.

2) After just having some fun with the new mesh reducer LOD tool, it appears that LOD distances are not respected while camera zoomed. Visible in video, many models have LOD variations, but just focus on the hedges. After taking the video, I thought that maybe I'm not zoomed enough or maybe still not close enough. Might need to double check this one.

See video: 

 

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You know what I could do to prevent this is always re-render all shadow cascades if the camera zoom value has changed...

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Sure, but I'm suggesting that perhaps camera zoom should be taken into account? If I'm 100 units away from an object, and my camera zoom is x2, I am hypothetically viewing from 50 units away? If this object has an LOD distance of 60 units, shouldn't the object appear in full detail?

Because imagine if I then have a scope that is something like x16 zoom - its not going to look great is it? I can't actually recall if this is done in other games engines, I really just thought about this now.

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I think a camera LOD distance multiplier would solve both this issue, and allow a scalable quality setting, in one step.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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9 hours ago, StOneDOes said:

Just to be clear, are both of these items things that need to be done in the engine?

Yes. I just need to add one command.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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