reepblue Posted February 14 Share Posted February 14 In the FPS demo, I wanted to parent spotlights to models but it causes shadow artificing in game. We simply just unparented the lights so we could get the demo out the door. I now want to do this again so I can make light fixture prefabs for a more streamlined level designing experience. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted February 24 Share Posted February 24 This test scene demonstrates the problem. lightparenttest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 24 Share Posted February 24 If I add a mover that rotates around the Z axis slowly, the problem goes away, so it appears it is only a problem in the first initial render of the shadow... lightparenttest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted February 25 Solution Share Posted February 25 The problem is fixed in my test posted in this thread. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 25 Share Posted February 25 Editor is updated, engine is not updated yet. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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