StOneDOes Posted February 20 Share Posted February 20 Is there a bug with screen space reflections? At least on AMD. Its not just the water but other objects as well such as walls. Sorry for the quality I had the settings wrong. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 20 Share Posted February 20 It's using reprojection. I have seen these artifacts in the editor, but not in games. I will have to look into it more closely... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
StOneDOes Posted February 20 Author Share Posted February 20 OK thanks. It's not something I need any time soon it was just something I came across while setting up my graphics settings menu. If you need further details or more videos just let me know. Quote Link to comment Share on other sites More sharing options...
Josh Posted March 5 Share Posted March 5 I created a scene that demonstrates the problem on the walls and floor when you turn the camera. It requires a modified FPSPlayer component that calls camera->SetSsr(true). start.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted March 6 Solution Share Posted March 6 I discovered the SSR calculation was not using the previous camera's projection matrix, which is what is causing the trailing you are seeing. SSR is an approximation and will never be perfect, but I believe I got rid of the issue you are seeing. Update will come tomorrow. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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