StOneDOes Posted 9 hours ago Share Posted 9 hours ago I'm trying to understand when a component is required. I have many objects in my world that I create dynamically (not in the editor). These objects have logic that needs to be checked each frame. What would be the difference between me instantiating this object as a derived class of BaseComponent (add component to entity), that has its Update() function called by the engine each frame, as oppose to me not deriving BaseComponent, and calling Update() for this object on each game frame myself. Is there any difference here? Quote Link to comment Share on other sites More sharing options...
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