StOneDOes Posted February 25 Share Posted February 25 I'm trying to understand when a component is required. I have many objects in my world that I create dynamically (not in the editor). These objects have logic that needs to be checked each frame. What would be the difference between me instantiating this object as a derived class of BaseComponent (add component to entity), that has its Update() function called by the engine each frame, as oppose to me not deriving BaseComponent, and calling Update() for this object on each game frame myself. Is there any difference here? Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted February 26 Solution Share Posted February 26 There is zero difference. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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