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Drag + Drop of Materials on new created brushes still bugged.


beo6
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Go to solution Solved by Josh,

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Related to this bug, this still does not work (even though its flagged as solved, which it is clearly not).

New or loaded Map:

- Create a new Box Brush via dragging and right clicking "Create". (probably also with other types)

- Select a Developer Material and drag & drop it on the Brush. = The cursor shows the "not allowed" cursor.

- Switch to single view and back to 4 view.

- Drag & Drop the material on the Brush again. = Now it works.

 

I made a recording again of the bug in action

(Sorry for the initial time until i get to the bug, but i made the recording area too small and the bloom was in the way 🙈 actual bug reproduction starts at 35 seconds, but i thought i keep the whole way in it)

https://s3.libs.space:9000/share/material-drag_drop_bug.mp4

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This is really strange. I cannot produce step #2. I am always able to drag the material, with no issues.

My job is to make tools you love, with the features you want, and performance you can't live without.

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The only big difference I see is you have a terrain and some vegetation layers. Maybe this is causing the raycast to hit something else? Will it happen in a level without terrain?

My job is to make tools you love, with the features you want, and performance you can't live without.

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Thank you for your video.

It seems this only occurs if the Editor is NOT fullscreen. 🙈

When i maximize the Editor window, it does not happen.

When the Editor window is not maximized i can create a brush and drag+drop of materials does not work.

To fix it, i can either

  • change the view layout
  • change the size of the 4 views (by dragging the "cross" between views.
  • resize or maximize the editor window.

All that only fixes the issue when the Brush is already created. If i do that before i create a brush, the issue is there
(Unless its maximized initially, which probably works only because the maximized state is saved, the editor window size is not saved.)

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10 hours ago, beo6 said:

Thank you for your video.

It seems this only occurs if the Editor is NOT fullscreen. 🙈

When i maximize the Editor window, it does not happen.

When the Editor window is not maximized i can create a brush and drag+drop of materials does not work.

To fix it, i can either

  • change the view layout
  • change the size of the 4 views (by dragging the "cross" between views.
  • resize or maximize the editor window.

All that only fixes the issue when the Brush is already created. If i do that before i create a brush, the issue is there
(Unless its maximized initially, which probably works only because the maximized state is saved, the editor window size is not saved.)

I know what is happening! The coordinate transformation is not taking the window position into account, Now I can solve this. :)

Thank you!

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My job is to make tools you love, with the features you want, and performance you can't live without.

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That was not it. This is weirder than I thought. The problem only occurs if the right-click Create menu has been opened. If you grab the titlebar and move the program window just a little bit, it starts working again...

My job is to make tools you love, with the features you want, and performance you can't live without.

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