beo6 Posted March 1 Share Posted March 1 Related to this bug, this still does not work (even though its flagged as solved, which it is clearly not). New or loaded Map: - Create a new Box Brush via dragging and right clicking "Create". (probably also with other types) - Select a Developer Material and drag & drop it on the Brush. = The cursor shows the "not allowed" cursor. - Switch to single view and back to 4 view. - Drag & Drop the material on the Brush again. = Now it works. I made a recording again of the bug in action (Sorry for the initial time until i get to the bug, but i made the recording area too small and the bloom was in the way 🙈 actual bug reproduction starts at 35 seconds, but i thought i keep the whole way in it) https://s3.libs.space:9000/share/material-drag_drop_bug.mp4 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted March 3 Share Posted March 3 This is really strange. I cannot produce step #2. I am always able to drag the material, with no issues. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 3 Share Posted March 3 I recorded myself going through the steps. What should I do differently? 2025-03-02 17-10-41.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 3 Share Posted March 3 The only big difference I see is you have a terrain and some vegetation layers. Maybe this is causing the raycast to hit something else? Will it happen in a level without terrain? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted Sunday at 05:14 AM Author Share Posted Sunday at 05:14 AM Thank you for your video. It seems this only occurs if the Editor is NOT fullscreen. 🙈 When i maximize the Editor window, it does not happen. When the Editor window is not maximized i can create a brush and drag+drop of materials does not work. To fix it, i can either change the view layout change the size of the 4 views (by dragging the "cross" between views. resize or maximize the editor window. All that only fixes the issue when the Brush is already created. If i do that before i create a brush, the issue is there (Unless its maximized initially, which probably works only because the maximized state is saved, the editor window size is not saved.) Quote Link to comment Share on other sites More sharing options...
Josh Posted Sunday at 03:18 PM Share Posted Sunday at 03:18 PM 10 hours ago, beo6 said: Thank you for your video. It seems this only occurs if the Editor is NOT fullscreen. 🙈 When i maximize the Editor window, it does not happen. When the Editor window is not maximized i can create a brush and drag+drop of materials does not work. To fix it, i can either change the view layout change the size of the 4 views (by dragging the "cross" between views. resize or maximize the editor window. All that only fixes the issue when the Brush is already created. If i do that before i create a brush, the issue is there (Unless its maximized initially, which probably works only because the maximized state is saved, the editor window size is not saved.) I know what is happening! The coordinate transformation is not taking the window position into account, Now I can solve this. Thank you! 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Monday at 04:42 PM Share Posted Monday at 04:42 PM That was not it. This is weirder than I thought. The problem only occurs if the right-click Create menu has been opened. If you grab the titlebar and move the program window just a little bit, it starts working again... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted Monday at 05:50 PM Solution Share Posted Monday at 05:50 PM Okay, I think I have it sorted out now... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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