Jump to content

Shader missings and vegetation additions


eX Software
 Share

Go to solution Solved by Josh,

Recommended Posts

1. I get different shader misses. I install the latest testing version, check the cache in Steam and create a new project in another folder (not in Documents, but in C:\Games), but the "Shaders" folder doesn't appear in the editor folder at all. Very strange. I have the standard Ultra version, not Pro.

2.png.5602870831a45675234518e767fcb985.png.8c0b9fa9496ce96708823d4a0ec5d3f1.png1.thumb.png.1b14ed8dc019eaaac61320b19d1e4a8b.png.88557d7883ea128a76635634761c91b0.png

Additional requests that are terrain specific and critical to a proper workflow:

1) Fluttering vegetation shaders should be assignable in branch, bush, and grass materials, along with dynamic shadow shaders for them (like it was in Leadwerks 4.x);
2) Allow decimal values in the Density setting for vegetation layers (that was possible in Leadwerks 4.x).

Link to comment
Share on other sites

Shaders are not stored in the program folder. They are stored in Templates/Common/Shaders. These get copied when you create a new project. Shaders are loaded from the project folder, not from the application folder.

42 minutes ago, eX Software said:

Allow decimal values in the Density setting for vegetation layers (that was possible in Leadwerks 4.x).

This is already implemented.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

1 hour ago, eX Software said:

1. I get different shader misses. I install the latest testing version, check the cache in Steam and create a new project in another folder (not in Documents, but in C:\Games), but the "Shaders" folder doesn't appear in the editor folder at all. Very strange. I have the standard Ultra version, not Pro.

I am getting the same result if I delete the settings file before I start the program, and am creating a new project.

It is strange that you keep seeing this, though. It sounds like maybe the settings are not being saved. Does the file C:\ProgramData\Leadwerks\settings.json exist on your computer?

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

I uploaded a fix that will eliminate the missing file errors, which were caused by a world render that was being performed before any project was loaded, on the Steam version only.

The first time you start the editor it will open in the project manager, with no projects listed. Once you have created and loaded a project, when you start the editor again, it will start in the last project you had open, with the full window and four viewports.

Some of your descriptions make it sound like the settings file is not being saved, the the editor starts in the project manager each run. Is this happening?

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

16 minutes ago, Josh said:

I am getting the same result if I delete the settings file before I start the program, and am creating a new project.

It is strange that you keep seeing this, though. It sounds like maybe the settings are not being saved. Does the file C:\ProgramData\Leadwerks\settings.json exist on your computer?

Just tried with a clean session. Yes, after updating the engine to the latest testing version and creating a new project, the settings.json file is created in ProgramDatasettings.json

Link to comment
Share on other sites

  • Solution
1 hour ago, eX Software said:

1) Fluttering vegetation shaders should be assignable in branch, bush, and grass materials, along with dynamic shadow shaders for them (like it was in Leadwerks 4.x);

I will probably be able to get this in soon, but this is not a bug. All other issues are resolved, I think.

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...