Rick Posted May 19, 2013 Share Posted May 19, 2013 I have 3 different scenarios here. I also have the debug navmesh visible. The one that shows the navmesh is being generated on the bottom is CSG. That's what we'd expect. The top right one is the plane.mdl that comes with LE and it's scaled to be large enough to what I would think would allow for a navmesh to be generated (there is a shape on here that matches the width/depth with a height of 1) but no navmesh is generated. The left one is the plane.mdl at normal size and just stacked next to each other (again it has a shape) and I would expect a navmesh to be generated with this too, but no such luck. I ask this because I'm experimenting with an idea where I would need to manipulate a plane (terrain like) and characters would need to walk on this plane and I'd lover to use the built-in navmesh to do so. Why isn't the navmesh being generated with the plane models if all the navmesh uses is shapes to determine where to be created? Quote Link to comment Share on other sites More sharing options...
Admin Posted May 19, 2013 Share Posted May 19, 2013 The navmesh uses the physics geometry of the object, not the visual mesh. In the case of CSG brushes, they are the same thing. Quote Link to comment Share on other sites More sharing options...
Rick Posted May 19, 2013 Author Share Posted May 19, 2013 I have Shapes (a shape is the new physics geometry term in LE3 right?) for the planes but it still doesn't seem to make the nav mesh on them. That was the point of my post. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2013 Share Posted May 19, 2013 Post your map please. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted May 19, 2013 Author Share Posted May 19, 2013 Attached start.rar Quote Link to comment Share on other sites More sharing options...
Rastar Posted May 20, 2013 Share Posted May 20, 2013 I'm facing similar issues, and I think it might have something to do with the hierarchical structure of models. I tried the following: 1) Create a CSG box -> Navmesh is generated (for the generated box, "Navigation obstacle" is checked right after creation) 2) Create a pivot and move the CSG box as a child under the pivot -> navmesh still there 3) Uncheck the "Navigation obstacle" -> navmesh gone 4) Check "Navigation obstacle" (on box or pivot, doesn't matter) -> navmesh still not visible. 5) Move the CSG box under root again, uncheck and check "Navigation obstacle" -> navmesh back again Since models are imported with a parent-child relation (SKIN_MESH, then the model) and with the obstacle box unchecked, they're facing those problems "by default". Quote Link to comment Share on other sites More sharing options...
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