Rastar Posted May 20, 2013 Share Posted May 20, 2013 Sorry noob question and not strictly Leadwerks related. I try to use UU3D to scale and rotate some models before importing them into LE. I have some problems with the UV coordinates, materials don't apply to the correct positions in the model editor after exporting the model from UU3D. Now, I have that problem even if I just open my (fbx) model in UU3D and save it again. I know there are some UU3D experts out there, so: Do I have to choose specific export options? Am I missing a step? Please help, thanks! Quote Link to comment Share on other sites More sharing options...
Rick Posted May 20, 2013 Share Posted May 20, 2013 Are you scaling and rotating the model or the scene? Should be the scene and NOT the model. That one got me when I started using UU3D. 1 Quote Link to comment Share on other sites More sharing options...
Rastar Posted May 20, 2013 Author Share Posted May 20, 2013 The scene. But I've got UV problems even if I don't modify the model in UU3D and just export it again. Quote Link to comment Share on other sites More sharing options...
shadmar Posted May 21, 2013 Share Posted May 21, 2013 What does your export options window look like? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
josk Posted May 21, 2013 Share Posted May 21, 2013 When you save your model remember to tick Export full texture path, also export your textures as well. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Rastar Posted May 21, 2013 Author Share Posted May 21, 2013 The export dialog is looking like this Quote Link to comment Share on other sites More sharing options...
Bolt Posted June 9, 2013 Share Posted June 9, 2013 Sorry noob question and not strictly Leadwerks related. I try to use UU3D to scale and rotate some models before importing them into LE. I have some problems with the UV coordinates, materials don't apply to the correct positions in the model editor after exporting the model from UU3D. Is your model using a shader combination of diffuse+normal+specular maps? I downloaded the LE3 demo a while ago, and noticed that the barbarian model that comes with the Darkness Awaits demo has some UV/texture corruption too. I can see this in both the Map Editor and Model Editor. I assumed it's either a bug with the Editor or perhaps my older graphics card (only OpenGL 2.1) doesn't support the shaders being used. Here's a screenshot of the demo running on my computer. Notice the UV/texture corruption on the face and shield. To test my guess, I edited the barbarian.mat, and changed it to a diffuse only shader: //shader="shaders\dynamic\diffuse+normal.shader" shader="shaders\dynamic\diffuse.shader" texture0=".\barbarian.tex" //texture1=".\barbarian_dot3.tex" //texture2=".\barbarian_spec.tex" Ran the Editor again, and the UV/texture corruption went away. So, I would say something is happening with the shaders being used and my graphics card. Nothing is wrong with your converted file. This is the LE3 Demo from April, so I don't know if it's already been fixed or not. Quote Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
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