YouGroove Posted May 22, 2013 Share Posted May 22, 2013 I updated Darkness Lua game, by chssing "Update" button than selecting as Template the "Lua" folder. The game screen saying "Press Enter" was ok, but after pressing "enter" I had same error : Map file 16 not supported ? Did i missed something ? Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted May 22, 2013 Share Posted May 22, 2013 You just need to compile the Visual C++ Project again for Debug and Release. Link to comment Share on other sites More sharing options...
Rick Posted May 23, 2013 Share Posted May 23, 2013 beo6 I think the new Update button was supposed to do something like that for us? That was my understanding anyway. Link to comment Share on other sites More sharing options...
3Dski7059 Posted May 23, 2013 Share Posted May 23, 2013 Thanks, because I just ran into the same thing after updating after my purchase. Got the error, then decided to try a clean update. I would have gone nuts trying to figure what was going on (or not going on) Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2013 Share Posted May 23, 2013 At this time, you still need to recompile Lua projects with Visual Studio or Xcode. The reason for this is that each update requires a huge number of builds, and it is likely I will forget to update the template binaries. We may begin uploading those into the Lua templates folder at a later time. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted May 23, 2013 Author Share Posted May 23, 2013 As i don't use compilers, that's problematic for Lua Projects actually. I should make a new Lua project each time. So i'll wait for update on Lua projects working, and learn script instead of going too deep on some game project. Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted May 23, 2013 Share Posted May 23, 2013 I think you could just compile the source in your project and then copy the binaries into the template folder with the correct name. That way every time you create a new project it should copy the recompiled files. Don't know if this interferes with future updates though. Link to comment Share on other sites More sharing options...
YouGroove Posted May 23, 2013 Author Share Posted May 23, 2013 Well i perfer to stay simple enought. Usually 3D engine updates are really independant from your content creation. I think for LE3 it's also because level structure is changing like the new script system that is not valid with old maps having for example multiple scripts per entity. Stop toying and make games Link to comment Share on other sites More sharing options...
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