shadmar Posted May 25, 2013 Share Posted May 25, 2013 Contains conflict resolution data from subversion and doesn't work after last update. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted June 3, 2013 Share Posted June 3, 2013 Yes this doesn't seem to work. First time Iv'e tried it though. Link to comment Share on other sites More sharing options...
shadmar Posted June 3, 2013 Author Share Posted June 3, 2013 I can send you a working copy whan I get off work. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted June 3, 2013 Share Posted June 3, 2013 Champion, that would be great! want to see what it looks like. Link to comment Share on other sites More sharing options...
shadmar Posted June 5, 2013 Author Share Posted June 5, 2013 ops I forgot, but here it is : Bloom.zip 1 HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted June 5, 2013 Share Posted June 5, 2013 Thanks!! it works! Link to comment Share on other sites More sharing options...
tjheldna Posted June 5, 2013 Share Posted June 5, 2013 Hey Shadmar, Just wondering do you have issues with the bloom shader with dynamic shadows? See below (I know nothing about shaders BTW). Cheers Link to comment Share on other sites More sharing options...
shadmar Posted June 6, 2013 Author Share Posted June 6, 2013 I don't think so, but you could try tuning these: float bloomthreshold = 0.75; float bloompower = 2.0; HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted June 18, 2013 Share Posted June 18, 2013 Ive had a good play with it now with no joy. The issue appears to be happening to dynamic shadows where shadows edge smoothed. Also only when the camera moves (in the same section) it gives the effect of a motion blur, very weird. Link to comment Share on other sites More sharing options...
Admin Posted June 21, 2013 Share Posted June 21, 2013 Fixed. Link to comment Share on other sites More sharing options...
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