beo6 Posted May 26, 2013 Share Posted May 26, 2013 Hello, i tested a bit to calculate the Lighting and i noticed this odd behavior. Everything is correct in the Editor but as soon as i run the game i see this: For some reason the Ball with Dynamic lighting got a odd color and the static shadow on the Cylinder looks odd. There is one Directional Light and one small Point Light(not visible in the screenshot) in the Scene. As soon as i change to Medium Quality for Lighting Calculation everything looks normal in Editor and when i run the game. Link to comment Share on other sites More sharing options...
beo6 Posted May 28, 2013 Author Share Posted May 28, 2013 This bug is hard to really identify. Sometimes it works with Medium Quality sometimes on High and now for the currently biggest Map i made i got it only working with the highest Lightmap Size. The Color also changes randomly from Pink to light blue every time i change the Lightmap settings. It seems to only happen with my dynamic shadowed entity. Link to comment Share on other sites More sharing options...
YouGroove Posted May 28, 2013 Share Posted May 28, 2013 I posted a tutorial to import lightmaps from Blender. The lights object are not import, if they was , you would have amazing LE3 visuals Stop toying and make games Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 29, 2013 Share Posted May 29, 2013 Yips, this happened to me as well. It happens when you try to render with the high settings, but then go back to lower settings. Link to comment Share on other sites More sharing options...
Admin Posted June 21, 2013 Share Posted June 21, 2013 Please include your files. Link to comment Share on other sites More sharing options...
beo6 Posted June 22, 2013 Author Share Posted June 22, 2013 Sorry. i always try to reproduce it in projects where no unnecessary stuff is included. So i created a new project, added the ball, 2 CSG boxes and a cylinder, changed a bit the lightmap and here you go. a blueish ball this time and really odd static shadows when the lightmap options are set to: size: 512 x 512 Blur Radius: makes no difference. I tried with 1 and 2 Border: 4 (makes no difference) Quality: High Ambient Light: 144 144 144 (makes no difference too) when i change the lightmap size or quality the problem goes away. the wrong static shadows are already visible in the editor. The blueish ball however is only visible when i run the game. Link to comment Share on other sites More sharing options...
Admin Posted June 25, 2013 Share Posted June 25, 2013 I can produce it, that's the first step... Okay, so what is happening is the size of that big block is exceeding the lightmap resolution, and it's not being resized correctly. Link to comment Share on other sites More sharing options...
Admin Posted June 25, 2013 Share Posted June 25, 2013 The ambient light value was being stored incorrectly in the map file. Fixed for the next patch. 1 Link to comment Share on other sites More sharing options...
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