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Lighting Quality on High


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Hello,

 

i tested a bit to calculate the Lighting and i noticed this odd behavior.

 

Everything is correct in the Editor but as soon as i run the game i see this:

post-60-0-34008100-1369531734_thumb.jpg

 

For some reason the Ball with Dynamic lighting got a odd color and the static shadow on the Cylinder looks odd.

 

There is one Directional Light and one small Point Light(not visible in the screenshot) in the Scene.

 

As soon as i change to Medium Quality for Lighting Calculation everything looks normal in Editor and when i run the game.

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This bug is hard to really identify. Sometimes it works with Medium Quality sometimes on High

and now for the currently biggest Map i made i got it only working with the highest Lightmap Size.

 

The Color also changes randomly from Pink to light blue every time i change the Lightmap settings.

 

It seems to only happen with my dynamic shadowed entity.

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  • 4 weeks later...

Sorry. i always try to reproduce it in projects where no unnecessary stuff is included.

 

So i created a new project, added the ball, 2 CSG boxes and a cylinder, changed a bit the lightmap and here you go. a blueish ball this time and really odd static shadows when the lightmap options are set to:

 

size: 512 x 512

Blur Radius: makes no difference. I tried with 1 and 2

Border: 4 (makes no difference)

Quality: High

Ambient Light: 144 144 144 (makes no difference too)

 

 

when i change the lightmap size or quality the problem goes away.

 

the wrong static shadows are already visible in the editor.

The blueish ball however is only visible when i run the game.

 

post-60-0-39726100-1371945361_thumb.jpg

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