MHoward Posted May 26, 2013 Share Posted May 26, 2013 So I ran into a problem, lets see if I can articulate it. While using Alpha transparency I have found that any polygon that is in the same view with another polygon with alpha transparency they are all rendered transparent(even where the alpha states other wise) until the engine sees an object without transparency. e.g a tree in which a set of leaves sits in front of another set, the game engine only displays the tree or object behind them not the leaves(The object is usually the next in a linear direction without alpha). And when "Always on top" is checked it only shows the leaves where the next object without Alpha is. Any Ideas? Quote Link to comment Share on other sites More sharing options...
shadmar Posted May 26, 2013 Share Posted May 26, 2013 You need a foilage shader that does an alpha test. Try this one Unzip and copy to Shaders/Dynamic Check 2 sided in material file and assign this shader to the leaves material. foilage_shader.zip 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
MHoward Posted May 27, 2013 Author Share Posted May 27, 2013 Thanks I am learning this engine and that solved everything. Quote Link to comment Share on other sites More sharing options...
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