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Alpha transparency.


MHoward
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So I ran into a problem, lets see if I can articulate it. While using Alpha transparency I have found that any polygon that is in the same view with another polygon with alpha transparency they are all rendered transparent(even where the alpha states other wise) until the engine sees an object without transparency. e.g a tree in which a set of leaves sits in front of another set, the game engine only displays the tree or object behind them not the leaves(The object is usually the next in a linear direction without alpha). And when "Always on top" is checked it only shows the leaves where the next object without Alpha is. Any Ideas?

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