AggrorJorn Posted June 1, 2013 Share Posted June 1, 2013 When you create a new project, have a simple checkbox that allows you to set if you want to have Sample code ready. (The flying around code etc) Instead of an empty project you would also be able to choose a template First person character Third person character I would be happy to provide these templates and maintain them. Quote Link to comment Share on other sites More sharing options...
Rick Posted June 1, 2013 Share Posted June 1, 2013 +1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted June 1, 2013 Share Posted June 1, 2013 Like importing templates? That would be nice. Would be even cooler to have any one of the examples be imported automatically to start from. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 1, 2013 Author Share Posted June 1, 2013 Yeah indeed. All the tutorial could then be converted to these templates. Simply start it up the project manager and choose a template from a dropdownlist. Quote Link to comment Share on other sites More sharing options...
MikeClarke Posted June 2, 2013 Share Posted June 2, 2013 By template do you mean like RPG, RTS, FPS etc? Then it provides you with the base stuff so when you first click Run your in the right style of game? Or do you mean like a copy of the Darkness Awaits or Blank? Quote Operation Mosquito Recruiting 3d Modeller/Animator. (pm if interested) It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 2, 2013 Author Share Posted June 2, 2013 Right now when you create a new project you have starting code which allows you to fly around the start.map that every project has by default. With templates you have the abilty to load a map but instead of a flying camera, you have a first person camera or a third person camera. Quote Link to comment Share on other sites More sharing options...
MikeClarke Posted June 2, 2013 Share Posted June 2, 2013 That would be v.handy, especially if for example first person display the arm's just so you can get a good idea for the players perspective during the level design process. I found this issue myself yesterday as I made a fence, and archway which would go infront of the building (kind of like a covered path) but when I went into spectator mode to have a look it was huge in comparison despite appearing the right size in the editor. Quote Operation Mosquito Recruiting 3d Modeller/Animator. (pm if interested) It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith Link to comment Share on other sites More sharing options...
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