tjheldna Posted June 2, 2013 Share Posted June 2, 2013 Hi all, Not sure if I'm doing something wrong or if it's a bug. See image below..... On the right is Photoshop where clearly the alpha fades out from black to 0 opacity. When imported into LE3 the black appears to fade from white to 0 opacity. Any ideas what's happening? Cheers! Quote Link to comment Share on other sites More sharing options...
shadmar Posted June 2, 2013 Share Posted June 2, 2013 How is it exported? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
MikeClarke Posted June 2, 2013 Share Posted June 2, 2013 It looks somewhat semi-transparent on both, maybe if you view at the same distance it might help show the issue. Quote Operation Mosquito Recruiting 3d Modeller/Animator. (pm if interested) It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 2, 2013 Share Posted June 2, 2013 If you make the background in photoshop black, do you also have that white outline? Quote Link to comment Share on other sites More sharing options...
tjheldna Posted June 2, 2013 Author Share Posted June 2, 2013 Hi All, @shadmar: It's just a .psd saved in the LE folder. @Mike: Even when I zoom the issue is very obvious, the alpha fade is white. I probably should have taken screens of a similar scale. @Aggror: I created an alpha channel for the image then created a black background so there is no transparency in the image. Now it's coming though properly Thanks! Still something is wrong here, I shouldn't have do do that. If I save the image as a .png the alpha appears as it should, looks like it's a bug with the import of .psd files. Quote Link to comment Share on other sites More sharing options...
fallingbrickwork Posted June 2, 2013 Share Posted June 2, 2013 This is a common issue with .psd's. not sure about LE but I get the same issues with psd and Unity. Creating an actual Alpha channel instead of using the transparent background is a necessity. Like you have found png and tga handles transparency differently, but the doesn't help when you want to retain layers for fast on the fly editing. Quote Link to comment Share on other sites More sharing options...
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