Rick Posted June 4, 2013 Share Posted June 4, 2013 I'm suggesting we have an LE Larry, which would be a plain human character scaled correctly as part of the engine. Maybe a couple basic animations or something. Just to give us a stand-in character and a better idea of normal scale to compare too. Maybe even be able to toggle him showing in the model viewer to help us scale there. 2 Quote Link to comment Share on other sites More sharing options...
shadmar Posted June 4, 2013 Share Posted June 4, 2013 LEisure suit Larry :-) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
klepto2 Posted June 4, 2013 Share Posted June 4, 2013 maybe something simple like this: http://3drt.com/store/free-downloads/test-character-sample.html Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
cassius Posted June 4, 2013 Share Posted June 4, 2013 It would be usefull for tutorials. Instead of a third person cylinder an animated character could be used. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted June 5, 2013 Share Posted June 5, 2013 You have already the barbarian character and it's animated, and you can scale it more. Why asking more ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
MikeClarke Posted June 5, 2013 Share Posted June 5, 2013 Using the barbarian to scale a non-fantasy game is somewhat trivial. A) He is hunched over. B) He has horns on his helmet. So each time you use it to "scale" you have to figure out how much he is bent over and weather his horns account towards height. It's tedious and if there was just a "base unit" life would be easier. Yes we could just import one but I assume what Rick is looking for isn't something for release into games but as a developmental asset and seeing joints is a handy asset. Especially if your looking to get the model to animate cleanly. Quote Operation Mosquito Recruiting 3d Modeller/Animator. (pm if interested) It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith Link to comment Share on other sites More sharing options...
shadmar Posted June 5, 2013 Share Posted June 5, 2013 This is also ready for Leadwerks3 : http://www.leadwerks.com/werkspace/files/file/431-zombie-male-01/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted June 5, 2013 Share Posted June 5, 2013 So each time you use it to "scale" you have to figure out how much he is bent over and weather his horns account towards height. It's tedious and if there was just a "base unit" life would be easier. That's sad, as other engines, propose to use your own different capsule for each character. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.