cassius Posted June 6, 2013 Share Posted June 6, 2013 Purchased le3 yesterday and have set up a small test level. When I added a point light and rendered lighting in medium quality the scene was covered with a deep purple tinge when I ran it. If I render lights in high quality the whole scene has a yellow tinge. I have not altered light defaults. Anyone know what could be wrong? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 6, 2013 Share Posted June 6, 2013 It is a bug: http://www.leadwerks.com/werkspace/topic/6858-lighting-quality-on-high/ Quote Link to comment Share on other sites More sharing options...
cassius Posted June 6, 2013 Author Share Posted June 6, 2013 oIn my case the yellow effect blots out all textures into a plain yellow blob that covers everything uniformily. Dirctional light or point light its all the same. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted June 6, 2013 Author Share Posted June 6, 2013 So it looks like we can;t use lighting until the bug is fixed. Is that the case? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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