Game Producer Posted June 7, 2013 Share Posted June 7, 2013 Soooo, take it I'd like to program my game in good ol' editor of mine (blide) using BlitzMax and forget all the... LE editor stuff. You know, similarly I could skip using editor in LE2. Would that be possible? Without too much magic preferrably... Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
cassius Posted June 7, 2013 Share Posted June 7, 2013 Its c++ or lua officialy.But lua is not unlike bmax. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2013 Share Posted June 7, 2013 It seems like BRL has moved on to Monkey, so we don't provide official support for BlitzMax anymore. I've attached the binding code I use with the editor, but my declarations are inconsistent and incomplete: bmx.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Game Producer Posted June 7, 2013 Author Share Posted June 7, 2013 Alritythen. Thx. LUA should be ok. Although I wonder if somebody is doing LE3 target for monkey (I know lumooja did back then something for LE2): http://www.monkeycoder.co.nz/Community/posts.php?topic=414 As for the Editor... is it actually required? Can I code & script things without it. Just curious. Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2013 Share Posted June 7, 2013 You can do things purely in code, except for CSG brushes. The best aspect of the Lua script editor is that it has a debugger with code stepping. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted June 7, 2013 Share Posted June 7, 2013 One question about not being able to use CSG brushes purely in code: I was thinking about creating reusable blocks with prefabs that would include CSG and being able to place these premade blocks with code. Will that be possible and will the pathfinding still work since the CSG is already inside the prefab? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2013 Share Posted June 7, 2013 That will work fine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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