Jump to content

Sound and filesize


AggrorJorn
 Share

Recommended Posts

(LE2 also had ogg)

YIps :)

 

I tried loading ogg files I used with LE2 but these are not working. At this point I only have wav files that work. The documentation doesn't specify anything about what types of audio are supported. One page in the documentation about Lua script objects uses .wav and .ogg as an example for file filtering, but that doesn't persé mean it is supported.

 

As a matter of fact I think Josh should add a page about supported sound formats.

Link to comment
Share on other sites

well why not a page of all supported file types, even if it is only used to convert from one to another (example GMF is supported to convert GMF to MDL). the list could be a table subdivided to be along the lines of "audio" supported audio type, details/description of the audio type. same for models, textures etc

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...