josk Posted June 11, 2013 Share Posted June 11, 2013 If you have a model or just a primitive box, using the command PhysicsSetRotation does not work if you set Physics mode to Character Controller. It does work setting as Rigid Body. Elite Cobra Squad Link to comment Share on other sites More sharing options...
ZioRed Posted June 11, 2013 Share Posted June 11, 2013 So it was a bug, I though it was me doing something wrong here ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
tjheldna Posted June 11, 2013 Share Posted June 11, 2013 I thought the only way you could do it is if you rotate it via angle param and side direction using the strafe param in the SetInput function? It would really make my day if you can use PhysicsSetPosition and Rotation on the Character controller as I'm trying to do a 2.5D side scroller game. Maybe if we ask Josh nicely? Link to comment Share on other sites More sharing options...
Admin Posted June 21, 2013 Share Posted June 21, 2013 The character controller should use the angle value in the SetInput function, since it uses a different method of physics. 1 Link to comment Share on other sites More sharing options...
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