VonBrauser Posted June 12, 2013 Share Posted June 12, 2013 I just completed my first ever human model and now I am rigging it. However I have ran into a wall which i can't get around and I have no idea how that wall got there! I have 3 bones for the arm: Upper, Lower, and the ArmIK. I RMB the ArmIK the shift-RMB to add the lower arm to it then i create inverse kinematics. Set the chain length to two. Everything looks dandy yea? well in pose mode when i select the ArmIK to move the whole arm with IT WONT MOVE! I double checked to see if the parent is set to the ArmIK and it is.My only option is to rotate when i click on it but i can't get it to move! I can move the arm with the UpperArm bone but that isn't what is supposed to happen I did this same process for the leg and it works fine, but the arm for some reason won't work. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 12, 2013 Share Posted June 12, 2013 You might want to place questions like this in the art section instead of the programming section. I am sorry but I have no experience in Blender. Quote Link to comment Share on other sites More sharing options...
VonBrauser Posted June 12, 2013 Author Share Posted June 12, 2013 Reposting now Quote Link to comment Share on other sites More sharing options...
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