PcWizKid Posted January 7, 2010 Share Posted January 7, 2010 Hi I am a kid with a passion for video games and want to grow up to be a game designer. I recently got leadwerks for Christmas but I don't know where to start with scripting. I want to use Cpp as my language and just so you know I know very little of the C language I have done some VB in the past but nothing mojor. please help Quote Link to comment Share on other sites More sharing options...
Niosop Posted January 7, 2010 Share Posted January 7, 2010 Start by copying the tutorials and getting them to work. Then tweak some stuff and get that to work, etc, etc. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Paul Thomas Posted January 7, 2010 Share Posted January 7, 2010 It also wouldn't hurt to take a look at some C++ tutorials as well. Working with just the basics of Leadwerks isn't very difficult but once you start attempting more complex programs it would be best to have some solid understanding of C++. As Niosop has mentioned start with the LE tutorials. Most of them are outdated but you can get some direction from them. You can also take a look at Lumooja's Power Tutorial located on the Wiki. Just in case you don't know, the Wiki is at http://www.leadwerks.com/wiki which has all the tutorials and a list of LE commands. Some of the commands also have examples to look at. Dedication along with trial and error. Quote Link to comment Share on other sites More sharing options...
PcWizKid Posted January 7, 2010 Author Share Posted January 7, 2010 what tutorial shoud i start with Quote Link to comment Share on other sites More sharing options...
Laurens Posted January 7, 2010 Share Posted January 7, 2010 You don't script in C++, you code in C++ Anyway, like Eternal Crisis said, don't dive in head first into Leadwerks without actually knowing C++. Learning both at the same time is hard. When I started learning C++ about half a year ago (coming from C#), this site was a major help: http://www.cplusplus.com/doc/tutorial/ Good luck! Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 7, 2010 Share Posted January 7, 2010 what tutorial shoud i start with The first one Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Laurens Posted January 7, 2010 Share Posted January 7, 2010 Something that just popped into my head. When doing the tutorials you'll eventually stumble across the post-pro tutorials. My advice is to follow these tutorials to get an understanding of how they work but do not try to combine them yourself in a game. Use Framework instead. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 7, 2010 Share Posted January 7, 2010 Like everyone says: try the tutorials, starting with ''getting started with C++". You don't have to understand everything right at start. just try to follow the tutorials. If you have problems after a couple of times trying, just ask on the forum. I wouldn't start with "Getting started with Lua". To me it seems a litlle more advanced and it's just easier to understand, ones you have done all the C++ tutorials. The tutorials are fairly out of date and some code might not work as expected. I hope that Josh (or someone else) will replace them one day to helpthe new members ont their way. The more advanced tutorials like water, triggers and events and post processing events are cool to watch but try not memberize all of that code in your head. most of the code has been symplified by the so called 'Framewerk'. try to see the Framewerk as a command set that can handle post processing and render effects. these commands are easier in use. important thing is: never to give up. Don't expect to write an entire mmo's in a few weeks or even months. Give it a lot time and trying and eventually you start to create something nice. Quote Link to comment Share on other sites More sharing options...
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