beo6 Posted June 16, 2013 Share Posted June 16, 2013 I am not sure if that was already mentioned here. If i define values in a Lua script like this: Script.speed = 1--float "Speed" Script.active = true--bool "Active" and i assign this script to an entity with the Script-tab the editor ignores the default values and starts with 0 for every value. active is false by default and speed is 0. That happens for every script property. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 16, 2013 Share Posted June 16, 2013 This is broken since the latest update. This is probably because an object can now have only one script instead of multiple scripts. This worked on previous versions since their were bug fixes for it. Link to comment Share on other sites More sharing options...
Admin Posted June 21, 2013 Share Posted June 21, 2013 Fixed for next patch. Link to comment Share on other sites More sharing options...
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