cassius Posted June 16, 2013 Share Posted June 16, 2013 When I load up my test level both in the editor and in vc++ it takes a hell of a long time to run considering its just a small test level. Anyone had this happen? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Mumbles Posted June 16, 2013 Share Posted June 16, 2013 How large are your texture sizes, and how many unique textures do you have in the level? 4096x4096 takes a little while in itself and with several of them, load time suffers badly... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
cassius Posted June 16, 2013 Author Share Posted June 16, 2013 Two textures 512 square with normal maps.The level is a flat plain with a stairway and a tunnel. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 16, 2013 Share Posted June 16, 2013 Are you using the debug or release version? Debugger takes longer for me in comparison with release. But overall speed is a bit low for simple levels existing purely out of geometry. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 16, 2013 Author Share Posted June 16, 2013 debug mode Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 16, 2013 Share Posted June 16, 2013 Not much we can do about that ourselves really. The only improvements we can do ourselves: Multithreading: advanced topic Sound, large textures should be loaded after the level is loaded. Assets that are used multiple times in code should be copied rather than created. But you are right! I think this process can be a lot quicker. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 16, 2013 Author Share Posted June 16, 2013 Yeah. My le2 game has a large terrain, three castles and a medieval village plus six characters but loads and runs quicker than my le3 project.But I use codeblocks for le2 project. It also builds faster than vc. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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