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LE multithreading


panz3r
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Is it possible to use multithreading inside C++ applications made with leadwerks ?

If yes are there any guidelines/limitations/recommendations/examples/api (basically something about) ?

 

In before i am asked if know anything about subject and why i need this etc: i have experience with possix threads under c in linux.

As pretty much every machine today have more than 1 core (even the poor atom have hyperthreading) i think this is a valid point.

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@Aggror: thank you, that asnwer my questions.

@Josh:Thank you. is there anything that is prohibited to call from threads (i supose engine itself is not thread safe). What i have in mind is to use on 1 thread the networking, on another the game logic and on 3rd the game engine calls.

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