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Another physics bug


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You can use the same download for the other physics bug I posted. All you have to do is place the following code in ball.cpp

http://www.leadwerks.com/werkspace/index.php?app=core&module=attach&section=attach&attach_id=4856

void Ball::Update()
{
//velocity slower
Vec3 slower = Vec3(0.98 * Time::GetSpeed());
ball->SetVelocity(ball->GetVelocity().Multiply(slower));

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Why there is some much physic bugs ?

 

I'm again will complain and shake the conversation ...and Josh is overwelmed by work : LE3 new stuff and Linux.

 

But even if it was more easy to port newton from LE2 to Leadwerks 3, i think LE3 as new standard should have benefit a lot from having something like Bullet in Leadwerks 3.

A more complete , solid and prooven 3D engine (even used in industry games)

 

Some other indie engine ,used ODE, some user just begun to port Physix, and Physix has become official new physic engine.

 

I just hope this will happen for LE3 (more physic features and solid 3D engine)

Stop toying and make games

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