AggrorJorn Posted June 21, 2013 Share Posted June 21, 2013 After setting the velocity manually I get another physics bug. I can send my updated project via PM if you want. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 25, 2013 Author Share Posted June 25, 2013 You can use the same download for the other physics bug I posted. All you have to do is place the following code in ball.cpp http://www.leadwerks.com/werkspace/index.php?app=core&module=attach§ion=attach&attach_id=4856 void Ball::Update() { //velocity slower Vec3 slower = Vec3(0.98 * Time::GetSpeed()); ball->SetVelocity(ball->GetVelocity().Multiply(slower)); Link to comment Share on other sites More sharing options...
YouGroove Posted June 25, 2013 Share Posted June 25, 2013 Why there is some much physic bugs ? I'm again will complain and shake the conversation ...and Josh is overwelmed by work : LE3 new stuff and Linux. But even if it was more easy to port newton from LE2 to Leadwerks 3, i think LE3 as new standard should have benefit a lot from having something like Bullet in Leadwerks 3. A more complete , solid and prooven 3D engine (even used in industry games) Some other indie engine ,used ODE, some user just begun to port Physix, and Physix has become official new physic engine. I just hope this will happen for LE3 (more physic features and solid 3D engine) Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted June 25, 2013 Share Posted June 25, 2013 Since the error does not occur now that I am trying it with the bug I just fixed, I am going to assume this was also fixed unless you tell me otherwise after the next patch. Link to comment Share on other sites More sharing options...
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