PcWizKid Posted January 7, 2010 Share Posted January 7, 2010 where is the file I can't find it? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 7, 2010 Share Posted January 7, 2010 where is the file I can't find it? In your 2.3 SDK directory now called ProjectWizard.exe Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
PcWizKid Posted January 7, 2010 Author Share Posted January 7, 2010 it says "templates\templates.txt is missing" but it isn't Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 8, 2010 Share Posted January 8, 2010 it says "templates\templates.txt is missing" but it isn't Well either it is missing or you have moved the ProjectWizard.exe from its place in the root of the SDK directory. If none of those try deleting it and then syncing again to replace it. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Laurens Posted January 8, 2010 Share Posted January 8, 2010 You can also easily setup the project yourself. - Create a new solution. - Add "engine.cpp" to the project. - Add "<Leadwerks Root>/CPP" as an additional include directory. - Set working directory to "$(TargetDir)" If you want to use LEO, then also add "<Leadwerks Root>/CPP/LEO" as an additional include directory. Lastly, dump engine.dll, newton.dll and JointLibrary.dll in your build folder. Make sure to register your root Leadwerks folder as an abstract path or also dump shaders.pak in your build folder. For a guide with pics you can use this Wiki page by Roland: http://www.leadwerks.com/wiki/index.php?title=LEO_-_Visual_Studio_2008_Setup If you don't want to use LEO, make sure you leave those steps out though. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.